Sound xR

次は、音だ

Make spatial sound waves with Sound xR together

News

Product
Info

2023/6/28

Sound xR now extends libraries to CRI for implementation in sound middleware.

You can read Yamaha Corporation’s news releasehere.
To see the news release by CRI Middleware, Inc., click here.

Wwise version of Sound xR Core is now mobile-compatible.

(iOS, Android).

Exhibition
Info

Exhibited at CEDEC2023 (Thank you for your attendance)

Date, time and location:
Aug 23~25, 2023 at Pacifico Yokohama CEDEC2023 Official Website

Release history (jpn only)

What is Sound xR?

Features

Sound xR® is a spatial audio solution for earphones/headphones that has been developed based on ViReal™ total solution technology for immersive sound.

About this package

Name

a spatial audio processing engine for earphones and headphones
Sound xR Core

Contents

Sound xR Core is an acoustic processing plug-in that can stereoscopically express sound in three dimensions using ordinary earphones/headphones. As a plug-in for the Unity game engine and Wwise sound middleware, it supports a wide variety of targets providing a smooth, immersive sound experience.

· Feature 1:High resolution of 360° HRTFs (Head Related Transfer Functions)
· Feature 2:Direct computation from moving true objects, real-time rendering
(*Two-steps computation with phantom speakers and Higher-Order Ambisonics are also possible)

ViReal™ total solution technology Official Website

Configuration

This is a package of stand-alone virtual stereophonic 3D sound processing software engine.
As a plug-in for the Unity game engine and Wwise sound middleware, it supports a wide variety of targets.
(We are happy to provide custom implementations tailored to your development environment.)

Use Cases

These are Unity applications. (Here is a video showing an example of a Sound xR.)
We recommend using wired earphones/headphones.
Try listening with the default stereophonic processing turned off.
Imagine the realism and immersion created by additional sound and visual effects.

Motorcycle Ride

Motorcycle Ride

[Introduction to SoundxR]

Sound movement of invisible objects off-screen. Motorcycles that slip by and flying objects that turn.

Watch video

Virtual Concert

Virtual Concert

[Sound Walkthrough]

The real Yamaha Symphonic Band recordings are reproduced in a virtual space.

Watch video

Music Ensemble

Music Ensemble

[Virtual Reality Performance]

An example of an application that enables users to move around and view various areas in a hall, including the stage, and practice with performers.

Watch video

Conversation

Conversation

[VR 3D Conference/DJ]

Would you like to be surrounded by the voices of your friends and have a chat in a virtual space?

Watch video

Nature

Nature

【360° HighOrderAmbisonics】

Combination of stereoscopic video and ViReal microphone recording. An omni-directional sound and visual experience.

Watch video

Mini-game

Mini-game

[Sound Event]

Experience the effects of Sound xR with wild birds, parties, cart paths, explosions, sound mazes, and more.

Watch video

Sound xR Core
Compatibility Status

Unity

Windows 10/11
macOS(Intel, Apple silicon)
iOS
Android
Switch(under development)

Wwise

Windows 10/11
iOS
Android
PlayStation®4
PlayStation®5

CRI ADX Library(under development)

Windows 10/11
macOS(Intel, Apple silicon)
iOS
Android
PlayStation®4
PlayStation®5
Xbox

Unity is a trademark of Unity Technologies, Wwise is a trademark of Audiokinetic, and CRI ADX is a trademark of CRI Middleware.

All other names or brands are trademarks of their respective owners.

As of July 10, 2023. Please note that this compatibility status is subject to change without notice.

Introduce

For Individuals (Unity version)

Preparing for online sales
(If you would like to contact us for preparation, please use the inquiry form)

For Corporate Customers

Please contact us using the inquiry form
(Unity/Wwise version)
(including evaluation version request)

Please feel free to contact us for consultation on introduction and/or evaluation use.
We also accept requests for customization to individual game production environments and acoustic design for virtual spaces.

Inquiries